| Style: | children's game |
| Players: | two to four |
| Minimum Age: | probably four |
| Time: | five to twenty minutes |
| Components: | 80 movement cards, 12 goat tokens, 2 troll tokens, 1 dragon token, 5 magic wand cards, playing board |
| Similar Games: | my Walls and Stairways |
Invisibly, the fairies spied on the goats bickering as they lounged beneath the afternoon sun.
A slightly smaller but also old goat quipped sarcastically, "Yea, and then a goat would have to be heroic to save its skin...do something valiant like offer its siblings as potential troll food!"
The oldest goat sniffled in disdain, except that since it was a goat the sniffle came out quite snort-like. It continued, "And that's another thing. In my day there were goats big enough to knock a troll off a bridge!" Some of the youngest goats who had not heard this particular rant looked up incredulously as he continued, "Yessiree Billy, we didn't have to avoid bridges simply because we could see a troll on one."
The young goats snickered at the thought of a goat attacking a troll, but the oldest goat did not notice.
The other goats trembled and glanced fearfully about at the mention of the d-word.
The fairies had seen enough. "Sure you want this crowd, Sparkletoe? Okay, if you say so. Then we all have picked a group of goats. And there's the grassy island, across the bridges from where any of us start. Lunch time is in half an hour; we'll start then. Whoever is the first to get three goats to the grassy island wins, and the losers get rainbow duty!"
This is a children's game because strategy can be neglected for straightforward play and the way in which players compete for the magic wands is childishly simple (I'm taking it... No you're not... Yes I am... No you're not...). Adults would probably enjoy this game as much as children only when tired or inebriated. For a more mature, intellectual, similar game based on the same game mechanic please see my
Walls and Stairways.
Gruff Goats © 2002 David L. Van Slyke
Because of a White Elephant Gift Exchange my sister- and brother-in-law acquired a copy of The Power Puff Girls Card Game, which to the best of my knowledge introduced the concept of using the same deck of cards to both bid for suit-specific gizmos and also to use the gizmos once you control them. However, that game has negligible strategy, and too much luck for my preferences. So I invented Gruff Goats and
Walls and Stairways to use a somewhat similar game mechanic in a more interesting, and strategic manner. The resulting games are very different from The Power Puff Girls, but I should give that heroic trio their due.
In Goats Gruff you are a fairy in charge of guiding your goats (big, medium, and little) to the Island of Good Grass. There are four bridges from the Outside Land to the Island. Two trolls move among these four bridges. Play cards to take and use the magic wands: if you have the proper magic wand you can move a certain-sized goat or a troll. Also, if you have just the right combinations of cards you can stir the dragon, who will swoop down to eat one of your rival's goats. Who will be the first to help three goats get to the Island?
To purchase this game please visit the
store.
(My goat picture is, in style, a tribute to Antoine de Saint Exupery's
The Little Prince.
My reference to the 'I Hate Orange' club is another tribute, to college friends,
needing no further explanation.)